The final item condition from repair is equal to: If the condition of a weapon or armor/clothing is completely neglected, the item will break, making the item unusable until it is repaired (armor and clothing will remain on a character after it breaks, but can not be put back on if taken off).įurthermore, repairs become more efficient. Armor in low condition has a lower Damage Resistance (DR) rating. Ranged weapons in low condition are also more likely to jam, which lengthens the reload animation. Low quality weapons have less accuracy and damage, which reduces effective range and often causes more ammunition to be used to kill enemies when using ranged weapons, or more hits when using melee or unarmed weapons. This is important because weapons and armor in poor condition are not as efficient and their value is decreased. For example, with skill level of 10 allows items to be repaired up to 46%, skill level of 15 allows repair up to 49% and so on. In other words, every 5 points in Repair raises the maximum condition by 3%. The Repair skill level controls the maximum condition the equipment can be repaired to. Repair also determines the starting condition of custom-made equipment. Repair is used to fix damaged equipment (bringing up its condition) by using up a second item identical or similar to the original.
![reillys rangers fallout 3 reillys rangers fallout 3](https://img1.etsystatic.com/161/0/13202861/il_570xN.1170888041_hf8u.jpg)
On top of the compound, in the highest reachable floor of the building, are five ammunition boxes.Surprisingly, the coffee machine here actually seems to work, but the player can not get coffee from it.Even after Reilly gives the door code, picking the hard locked compound door is still an option to gain XP with no Karma loss.
Reillys rangers fallout 3 generator#
The book may have fallen off the generator and gotten stuck inside/underneath. There is a mattress on the floor on the right which can be used and the locker against the wall on the right is safe to store gear in.Īll of the members of Reilly's Rangers whom the Lone Wanderer managed to save from the quest of the same name can be present in the Ranger compound afterwards:Ī Dean's Electronics skill book can be found on the generator in the pantry. If one turns left after entering the compound, and then goes straight ahead, they'll enter the bedroom/mess hall. Once the player character meets Reilly or saves the Rangers in the quest Reilly's Rangers, interacting with the terminal unlocks the doors to the Ranger compound.Īll of the items in the compound can be taken without incurring any negative Karma.
![reillys rangers fallout 3 reillys rangers fallout 3](https://guides.gamepressure.com/fallout3/gfx/word/893238406.jpg)
The compound is within a partially destroyed building and is guarded by a camera and a computer terminal. Follow it around and, after it hooks north, take the east passage and it will be on one's left. From the exit of the metro, head north past the Cornucopia grocery store and take the first alley to the east. The Ranger compound can be reached by entering Anacostia Crossing station at Anacostia Crossing (just north of Rivet City) and exiting at Seward Square (straight east, don't go down to the tracks).